
Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
664
|
Posted - 2013.03.21 20:10:00 -
[1] - Quote
I have quite the experience with caldari battleships, so lemme give my 2 cents.
Raven - horrible tank. Needs to tank better than a drake passively to properly fit it's combat role (it is not supposed to be an attack battleship, it's supposed to be combat). I was thinking of how to fix this with the raven's bonuses, and the best way I could think of would be to give it 7 missile hardpoints instead of 6, 10% velocity bonus as it currently has and 5% shield resistance bonus per level. This way it would have a bit less damage than it's current iteration, but have a more formidable tank. Also, it does not really need the 8th high slot, probably would be more useful to move a high to a 7th mid, because it's really hard to fit proper EWAR with a good tank. Raven should be a heavier drake, any way you slice it. A bit of a speed boost for the raven would be nice as well.
Rokh - good, but the naga does its job in many ops. Needs 75m drone bay, not 50. Needs to be faster velocity, currently extremely slow. Slot layout is reasonable. Maybe another mid if you guys add slots at all.
Scorp - Great, however a bit of a slot layout change would be beneficial to the ship. 5 Lows instead of 4 would help armor fitting the boat. Should be able to get a reasonable armor tank on the fit since it compromises the strength of jammers when putting a tank on the boat anyways. Take away a high slot in order to give it another low if necessary. Give it 5 Turret slots or 5 missile slots, because it should be able to do reasonable DPS (around 700 before drones) if fit for pure combat. You won't be able to get a heavy armor tank on the ship along with 5 guns or turrets (at least it should be designed that way) so this would be balanced. It should be that if you want to shield tank the boat and forget about the ECM, you can do it reasonably and with reasonable DPS. Should have higher scan res than the raven or rokh, as an EWAR platform. Should be faster than the other two boats, since it will be having a small tank in comparison.
For the naga, I think it works fine the way it is. Speed is reasonable and damage projection is just fine considering its crap tracking.
For Minmatar BSes, I can only really comment on the mael or typhoon:
Mael - Pretty much the way a battleship should be. Considering it's huge alpha, it gets a reasonable buffer tank and can tank a ridiculous amount if active shield fit for small scale stuff. It has big powergrid, and doesn't suffer much fitting issues, so in comparison with the raven it does a lot better for an unbonused passive shield fit. It's bonuses are fitting and it's quite a useful ship. I would say leave it alone aside from any changes you do to all of the BSes (like the capacitor buff for all the T1 frigs).
Typhoon - This should be a missile boat. Don't need 3 projectile platforms. Make it get similar damage to the raven, but keep it an armor tank with much higher base speed (so it ends up a bit faster still than the raven when trimarked). Doesn't really need a velocity bonus to missiles, since it will be quite speedy. Bonus to target painting would be very nice. Would have to have more midslots to allow for painters to fit without gimping the fit though. Perhaps 6 launchers with a damage (or rate of fire, w/e) bonus per level, along with a target painting bonus and 5 midslots instead of 4, with the standard 7 lows. Doesn't need a huge drone bay, maybe 100/125 would be reasonable, but larger than the raven's. Making it look nicer would also be a good change...
o7 hope you consider this stuff |